OpenAI Bots Crush the Best Human Dota 2 Players in the World

  • OpenAI Bots Crush the Best Human Dota 2 Players in the World

OpenAI Bots Crush the Best Human Dota 2 Players in the World

The bots have only gotten better from there, sharpening their game-playing skills even to the point of being able to crush players who've been competing at Dota 2 since its beginning. From a recap of the competition via The Verge, "The OpenAI Five triumphed in convincing fashion in the first game, not allowing the human players to even destroy one of their defensive towers". It turns out that they can be very effective at teamwork because it seems that the bots managed to beat a group of professional DotA 2 players.

And the OpenAI has the advantage of learning through rigorous reinforcement training, a machine learning technique that involves teaching AI agents through trial and error and then "rewarding" them when they carry out a good action in the game.

The OpenAI bots this weekend beat high-profile former Dota players Ben "Merlini" Wu, William "Blitz" Lee, Ioannis "Fogged" Lucas, as well as current pro player David "MoonMeander" Tan and play-by-play commentator Austin "Capitalist" Walsh.

Open AI, an artificial intelligence research firm funded by Elon Musk, raised many impressed eyebrows this week when a team of AI bots created by them defeated human players in the popular online multiplayer video game Dota 2. It predicted a 95 percent win probability after seeing the hero teams.

Dota 2 is available now for PC, Mac, and Linux. The AI team consists of five neural networks that train using 128,000 CPUs at once, playing 180 years' worth of matches against themselves every day. For the second year running, the self-taught system faced five top players at The International - an annual tournament organized by the game's developer and publisher Valve. Despite the wealth of experience on the team, the humans could do little against the never-ending onslaught and precision of OpenAI, and they quickly lost in humiliating fashion.

That being said, it should be noted that on the OpenAI's website, they admitted that the game was not your standard DotA 2 game as there had to be certain modifications made to how the game was run.